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Posted on 07-29-2007 under Game Development
I got a little over half the border populated with collision polygons to actually block the player from going off the edge of the map. I’m a little concerned about the number of scene objects I had to create to make the border. Since the collision polygons need to be convex, I couldn’t just make a border that followed the tree or rock line. If performance becomes an issue, I may have to simplify the border.
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