This chapter went into programming more specific to ActionScript 3.0. It started off by showing how to add graphics and text to a Flash movie. Then showed how to add event listeners to handle user input. Next came how to animate objects and then being able to drag the objects around and detect collisions. The chapter ended with some basic examples of data reading and writing, and a catch-all section that included playing sounds, loading screens, and protecting your game.
AS3 GPU – Chapter 2
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