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	<title>iOS and Game Development</title>
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	<link>http://joyfulgames.com</link>
	<description>Soli Deo Gloria</description>
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		<title>Is Android Un-Lutheran?</title>
		<link>http://joyfulgames.com/2010/08/25/is-android-un-lutheran/</link>
		<comments>http://joyfulgames.com/2010/08/25/is-android-un-lutheran/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 02:18:08 +0000</pubDate>
		<dc:creator>byamabe</dc:creator>
				<category><![CDATA[Christian]]></category>

		<guid isPermaLink="false">http://joyfulgames.com/?p=196</guid>
		<description><![CDATA[The answer is, of course, no? I won&#8217;t bring up the &#8220;A&#8221; word, but the choice of handset operating system is neither commanded nor prohibited in Scripture. In fact, at the LCMS National Convention I ran into plenty of pastors with Android phones. And, yes, even I, a qualified &#8220;Apple Fanboy&#8221; have an Android phone [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>The answer is, of course, no? I won&#8217;t bring up the &#8220;A&#8221; word, but the choice of handset operating system is neither commanded nor prohibited in Scripture. In fact, at the LCMS National Convention I ran into plenty of pastors with Android phones. And, yes, even I, a qualified &#8220;Apple Fanboy&#8221; have an Android phone (HTC Hero).</p>
<p>So why aren&#8217;t Concordia Publishing House (CPH) and others (myself included) writing apps for the Android? I&#8217;ve seen plenty of requests on FaceBook and Twitter asking for apps to be written for Android. So there is most certainly a need to be filled. Well, I won&#8217;t presume to speak for CPH, but I think I can shed some light on their thought processes as I explain my rationales.</p>
<h4>Allocation of Resources</h4>
<p>Every developer has a limited number of resources so has to decide what platform(s) to develop for. In the case of iOS vs Android the installed base of iOS devices more than doubles Android devices in the US and is almost 4x the number worldwide (<a href="http://www.intomobile.com/2010/05/26/admob-metrics-for-april-android-vs-iphone/">intomobile</a>). In addition to that, amount people spend on iOS apps dwarfs what people spend on Android apps (<a href="http://gigaom.com/2009/08/27/how-big-is-apple-iphone-app-economy-the-answer-might-surprise-you/">GigaOm</a>). Based on these simple numbers it&#8217;s quite easy to choose what platform to develop for.</p>
<h4>Ease of Development</h4>
<p>I&#8217;ve done some cursory research into Android development and it is not very developer friendly at this point. UI layout is done in XML (text) files. Just think of trying to arrange your living room furniture by writing down the coordinates of your sofa, TV, etc. Also the number of widgets available for free is rather limited. Think wood crate furniture with anything more sophisticated needing to be hand crafted. The current state of Android development is like stuff I was doing 10+ years ago.</p>
<h4>Things are Changing</h4>
<p>But Android has some positives. It is gaining is popularity and had greater unit shipments than the iPhone in Q2 2010 (<a href="http://www.zdnet.com/blog/burnette/android-sales-surge-surpass-iphone-updated/2019">ZDNet)</a> and <a href="http://appinventor.googlelabs.com/about/">App Inventor</a> and Google&#8217;s developer friendliness will surely make the development situation better.</p>
<h4>Somethings Won&#8217;t</h4>
<p>That being said, Google is unlikely to do anything that would improve the market for apps. Why? Because Google isn&#8217;t in the business of selling apps, Google is in the business of selling ads. They want apps to embed ads as the mechanism for monetization. Additionally, Google hasn&#8217;t been able to address piracy on Android devices (<a href="http://androidheadlines.com/2010/08/google-attempts-to-root-out-android-piracy-but-fails-again.html">AndroidHeadlines</a>). They actually don&#8217;t have any incentives to put much effort in anti-piracy. If piracy is rampant, then the only way for developers to make money is to embed ads.</p>
<p>Like I said, I won&#8217;t presume to speak for CPH, but it is quite clear to me that now and into the near future developing for the iOS is the platform to develop for if you have limited resources and want to try to make money by selling your apps.</p>
]]></content:encoded>
			<wfw:commentRss>http://joyfulgames.com/2010/08/25/is-android-un-lutheran/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Triglotta &#8211; The Book of Concord</title>
		<link>http://joyfulgames.com/2010/04/02/triglotta-the-book-of-concord/</link>
		<comments>http://joyfulgames.com/2010/04/02/triglotta-the-book-of-concord/#comments</comments>
		<pubDate>Fri, 02 Apr 2010 21:57:12 +0000</pubDate>
		<dc:creator>byamabe</dc:creator>
				<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://joyfulgames.com/?p=114</guid>
		<description><![CDATA[My second iPhone app is available on the App Store. &#8220;Triglotta &#8211; The Book of Concord&#8221; is a version of The Book of Concord that is designed for the iPhone and is also optimized to work with the iPad. The idea was suggested by Frank Gillespie on Twitter and I picked it up and built [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>My second iPhone app is available on the App Store. &#8220;<a href="http://itunes.apple.com/us/app/triglotta-the-book-of-concord/id362784324?mt=8">Triglotta &#8211; The Book of Concord</a>&#8221; is a version of The Book of Concord that is designed for the iPhone and is also optimized to work with the iPad. The idea was suggested by <a href="http://puttingoutthefire.blogspot.com/">Frank Gillespie</a> on Twitter and I picked it up and built the app. There were a couple of delays due to naming issues and iPad approval delays but if you have an iPhone, iPod Touch, or iPad (as of tomorrow) go download it, it&#8217;s free!</p>
]]></content:encoded>
			<wfw:commentRss>http://joyfulgames.com/2010/04/02/triglotta-the-book-of-concord/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cwirla goes Worldwide</title>
		<link>http://joyfulgames.com/2010/03/01/cwirla-goes-worldwide/</link>
		<comments>http://joyfulgames.com/2010/03/01/cwirla-goes-worldwide/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 17:23:34 +0000</pubDate>
		<dc:creator>byamabe</dc:creator>
				<category><![CDATA[Christian]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://joyfulgames.com/?p=104</guid>
		<description><![CDATA[What follows are the download statistics for the first full week that &#8220;Cwirla&#8221; was available. I have no idea what they mean. I&#8217;m just surprised that France and China were 2nd and 3rd in downloads. Title Units Country Code Cwirla 46 US Cwirla 37 FR Cwirla 36 CN Cwirla 22 IT Cwirla 22 BR Cwirla [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>What follows are the download statistics for the first full week that &#8220;<a href="http://yamabe.net/2010/02/22/the-cwirla-iphone-app/">Cwirla</a>&#8221; was available. I have no idea what they mean. I&#8217;m just surprised that France and China were 2nd and 3rd in downloads.
</p>
<table border="0" cellspacing="0" cellpadding="0" class="ta1">
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<td class="Default">
    Title
    </td>
<td class="Default">
      Units
    </td>
<td class="Default">
      Country Code
    </td>
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<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      46
    </td>
<td class="ce1">
      US
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      37
    </td>
<td class="ce1">
      FR
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      36
    </td>
<td class="ce1">
      CN
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      22
    </td>
<td class="ce1">
      IT
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      22
    </td>
<td class="ce1">
      BR
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      12
    </td>
<td class="ce1">
      GB
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      9
    </td>
<td class="ce1">
      CA
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      8
    </td>
<td class="ce1">
      DE
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      7
    </td>
<td class="ce1">
      IN
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      7
    </td>
<td class="ce1">
      AU
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      6
    </td>
<td class="ce1">
      MX
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      5
    </td>
<td class="ce1">
      ZA
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      5
    </td>
<td class="ce1">
      PH
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      5
    </td>
<td class="ce1">
      KR
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      4
    </td>
<td class="ce1">
      ES
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      4
    </td>
<td class="ce1">
      JP
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      3
    </td>
<td class="ce1">
      AT
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      3
    </td>
<td class="ce1">
      IL
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      3
    </td>
<td class="ce1">
      TR
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      2
    </td>
<td class="ce1">
      NL
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      2
    </td>
<td class="ce1">
      BE
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      2
    </td>
<td class="ce1">
      CL
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      2
    </td>
<td class="ce1">
      SE
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla Blue
    </td>
<td class="Default">
      2
    </td>
<td class="ce1">
      US
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      2
    </td>
<td class="ce1">
      MY
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      2
    </td>
<td class="ce1">
      TH
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      1
    </td>
<td class="ce1">
      SA
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      1
    </td>
<td class="ce1">
      CH
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      1
    </td>
<td class="ce1">
      RU
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      1
    </td>
<td class="ce1">
      KW
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      1
    </td>
<td class="ce1">
      AR
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      1
    </td>
<td class="ce1">
      TW
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      1
    </td>
<td class="ce1">
      LU
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      1
    </td>
<td class="ce1">
      DK
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      1
    </td>
<td class="ce1">
      SG
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      1
    </td>
<td class="ce1">
      NO
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      1
    </td>
<td class="ce1">
      AE
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      1
    </td>
<td class="ce1">
      HK
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      1
    </td>
<td class="ce1">
      ID
    </td>
</tr>
<tr class="ro1">
<td class="Default">
      Cwirla
    </td>
<td class="Default">
      1
    </td>
<td class="ce1">
      EG
    </td>
</tr>
<tr class="ro1">
<td class="Default"></td>
<td class="Default">272
    </td>
<td class="Default"></td>
</tr>
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		</item>
		<item>
		<title>The Cwirla iPhone App</title>
		<link>http://joyfulgames.com/2010/02/22/the-cwirla-iphone-app/</link>
		<comments>http://joyfulgames.com/2010/02/22/the-cwirla-iphone-app/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 23:01:43 +0000</pubDate>
		<dc:creator>byamabe</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://joyfulgames.com/?p=100</guid>
		<description><![CDATA[I received approval last Friday evening for my first two iPhone Applications (they work on the iPod Touch and should work on the iPad when it is released). The inspiration for the Apps came from Pastor Todd Wilken when, after discussing the video I made &#8220;There&#8217;s a Pastor for That&#8220;, wished for a &#8220;Cwirla App&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>I received approval last Friday evening for my first two iPhone Applications (they work on the iPod Touch and should work on the iPad when it is released). The inspiration for the Apps came from Pastor Todd Wilken when, after discussing the video I made &#8220;<a href="http://yamabe.net/2009/10/24/issues-etc-promo-video-theres-a-pastor-for-that/">There&#8217;s a Pastor for That</a>&#8220;,  <a href="http://issuesetc.org/?p=717">wished for a &#8220;Cwirla App&#8221;</a> for his iPod Touch. Well, I couldn&#8217;t resist the inspiration and put together the Cwirla app which is available in two versions. <a href="http://itunes.apple.com/us/app/cwirla/id356726990?mt=8">The free version <img src="http://yamabe.net/wp-content/uploads/2010/02/cwirla-icon.png" alt="cwirla-icon.png" border="0" width="57" height="57" /></a> is a collection of wisdom from Pastor Cwirla excerpted from episodes of <a href="http://godwhisperers.org">The God Whisperers</a>. The <a href="http://itunes.apple.com/us/app/cwirla-blue/id356730400?mt=8%20#iTunes">$0.99 &#8220;blue&#8221; version <img src="http://yamabe.net/wp-content/uploads/2010/02/cwirla-blue-icon.png" alt="cwirla-blue-icon.png" border="0" width="57" height="57" /></a> includes the same excerpts, plus it includes the story about Pastor Cwirla&#8217;s confirmation class which includes some &#8220;home schooler alert&#8221; language. It also includes some risque quotes if you &#8220;shake&#8221; Pastor Cwirla. All proceeds will go to the God Whisperers coffers.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Clock is Ticking</title>
		<link>http://joyfulgames.com/2010/02/18/the-clock-is-ticking/</link>
		<comments>http://joyfulgames.com/2010/02/18/the-clock-is-ticking/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 10:09:03 +0000</pubDate>
		<dc:creator>byamabe</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://joyfulgames.com/2010/02/18/the-clock-is-ticking/</guid>
		<description><![CDATA[My urge to try a new kind of development got to me again and I&#8217;ve jumped on the iPhone development bandwagon. The nice thing about iPhone development is that the definition of a proper application is a lot more basic than a web or desktop application. I started my dive into iPhone development last week [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>My urge to try a new kind of development got to me again and I&#8217;ve jumped on the iPhone development bandwagon. The nice thing about iPhone development is that the definition of a proper application is a lot more basic than a web or desktop application. I started my dive into iPhone development last week with <a href="http://www.amazon.com/gp/product/1430224592?ie=UTF8&amp;tag=yamabe-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1430224592">Beginning iPhone 3 Development</a>. I put together my first app and submitted it for app store approval yesterday. I&#8217;ll put together a proper announcement after it has been approved and I&#8217;ll also do a series on the development and submission process.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Facebook Game with Django on Google App Engine &#8211; Setup</title>
		<link>http://joyfulgames.com/2009/09/07/facebook-game-with-django-on-google-app-engine-setup/</link>
		<comments>http://joyfulgames.com/2009/09/07/facebook-game-with-django-on-google-app-engine-setup/#comments</comments>
		<pubDate>Mon, 07 Sep 2009 15:16:59 +0000</pubDate>
		<dc:creator>byamabe</dc:creator>
				<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://joyfulgames.com/2009/09/07/facebook-game-with-django-on-google-app-engine-setup/</guid>
		<description><![CDATA[Now that I&#8217;ve decided to write a Facebook app using Django on Google App Engine I plan to document as much of the development process as possible. The first steps were purely administrative. I registered a Google App Engine application called &#8220;law-and-gospel&#8221; (lawandgospel was taken). I then registered a Facebook application called &#8220;LawAndGospel.&#8221; Nothing complicated [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Now that I&#8217;ve decided to write a Facebook app using Django on Google App Engine I plan to document as much of the development process as possible. The first steps were purely administrative. I registered a Google App Engine application called &#8220;law-and-gospel&#8221; (lawandgospel was taken). I then registered a Facebook application called &#8220;LawAndGospel.&#8221; Nothing complicated about either of those things so I won&#8217;t bother doing a walk through of those processes.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Interactive Sermons?</title>
		<link>http://joyfulgames.com/2009/05/22/interactive-sermons/</link>
		<comments>http://joyfulgames.com/2009/05/22/interactive-sermons/#comments</comments>
		<pubDate>Fri, 22 May 2009 03:17:48 +0000</pubDate>
		<dc:creator>byamabe</dc:creator>
				<category><![CDATA[Christian]]></category>
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://joyfulgames.com/2009/05/22/interactive-sermons/</guid>
		<description><![CDATA[I have this idea that video games can be used as a tool to spread the Gospel. I really don&#8217;t know if it&#8217;s possible. The medium of video games lends itself to choice, control, and interaction as opposed to words which convey linearity, specificity, and propositional truth. Looking at these attributes, you can see why [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>I have this idea that video games can be used as a tool to spread the Gospel. I really don&#8217;t know if it&#8217;s possible. The medium of video games lends itself to choice, control, and interaction as opposed to words which convey linearity, specificity, and propositional truth. Looking at these attributes, you can see why words are the optimal medium for transmitting the Christian faith as Lutherans confess it. Choice, control, and interaction are not primary concerns when we speak of the faith, so video games may be a completely incompatible medium for proclaiming the Gospel. I&#8217;ve made several feeble attempts (<a href="http://joyfulgames.com/2009/04/07/lutheran-inquisition-episode-1/">here</a>, <a href="http://joyfulgames.com/2008/10/11/match-with-luther/">here</a>, and <a href="http://joyfulgames.com/2007/10/15/catechism/">here</a> ) but they certainly don&#8217;t convey Law and Gospel in any sense. I am not going to stop trying, I&#8217;m just not laboring under any illusions.</p>
<p>That being said, I will say definitively that video games don&#8217;t belong in the divine service. &#8220;Of course,&#8221; you say, &#8220;Who would ever do something like that?&#8221; Well, here&#8217;s a <a href="http://intuitiongames.com/2009/05/interactive-sermon-tool-prototype/">blog post</a> where the author talks about his idea for using an interactive experience to reinforce the message of a sermon. The tool is in its early stages of development and is implemented as a video clip, but the author sees its future as a fully developed interactive environment. The post has a video clip for how it was used in a &#8220;worship service.&#8221; This is crazy! It utterly and completely takes our focus off of Christ and what He has done and has us concerned about our experiences. If I were a fundamentalist, I&#8217;d say this was proof that video games are tools of the devil. Used in this way, they are completely turning us from Christ. (Since, I&#8217;m not a fundamentalist, I&#8217;ll say that sinful man has turned these gifts from God against Him.)</p>
<p>The other thing that caught my eye was that this was done at Lutheran Church of Hope. I did some digging and they appear to be an ELCA congregation but that doesn&#8217;t excuse them from obscuring the Gospel gifts uncovered by the reformers. I wish they would drop the &#8220;Lutheran&#8221; part of their name so the casual onlooker doesn&#8217;t confuse them with confessional Lutherans. My sinful side thinks they kept the Lutheran prefix because churchofhope.org was already taken.</p>
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		<title>Top 5 Nihilistic Retro-Games</title>
		<link>http://joyfulgames.com/2009/04/08/top-5-nihilistic-retro-games/</link>
		<comments>http://joyfulgames.com/2009/04/08/top-5-nihilistic-retro-games/#comments</comments>
		<pubDate>Wed, 08 Apr 2009 12:45:00 +0000</pubDate>
		<dc:creator>byamabe</dc:creator>
				<category><![CDATA[Christian]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Game Reviews]]></category>

		<guid isPermaLink="false">http://joyfulgames.com/2009/04/08/top-5-nihilistic-retro-games/</guid>
		<description><![CDATA[Today&#8217;s (actually yesterday&#8217;s) exercise in the 31 Days to Build a Better Blog Challenge, is to write a &#8220;list post.&#8221; So here&#8217;s my attempt to comply. Nihilism is a worldview that holds there is no value or meaning in life, it just exists. Here are my top 5 retro-games that exhibit this worldview.5. Defender I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Today&#8217;s (actually yesterday&#8217;s) exercise in the <a href="http://www.problogger.net/31-days-to-build-a-better-blog-join-9100-other-bloggers-today/">31 Days to Build a Better Blog Challenge</a>, is to write a &#8220;list post.&#8221; So here&#8217;s my attempt to comply.<br />
<a href="http://en.wikipedia.org/wiki/Nihilism">Nihilism</a> is a worldview that holds there is no value or meaning in life, it just exists. Here are my top 5 retro-games that exhibit this worldview.<strong><br /></strong><strong>5. Defender<br />
<span style="font-weight: normal;">I&#8217;m defender of the planet. The aliens waves never stop. The aliens get stronger if they merge with those I&#8217;m pledged to protect. Wouldn&#8217;t it be easier to just kill most of the inhabitants to prevent the super aliens?</span></strong><br />
<strong>4. Donkey Kong<br />
<span style="font-weight: normal;">I dodge barrels, fireballs, and springs. I climb oddly configured construction sites all to stand face-to-face with the object of our affection who is continually whisked away by a big gorilla. Why won&#8217;t she run away with us? Girl, he&#8217;s not even paying attention to you. Get out of there!!!</span></strong> <strong><br /></strong><strong>3. Night Driver<br />
<span style="font-weight: normal;">Where in the world am I driving to? Why does this road never end? Why did I pay to play this? Why did I think this was fun?</span></strong><strong><br /></strong><strong>2. Asteroids<br />
<span style="font-weight: normal;">You are alone, surviving a never-ending onslaught of asteroids and the occasional alien ship who may help or hurt your cause. Deep space is a lonely place, but at least you&#8217;re armed.</span></strong><strong><br /></strong><strong>1. Pac-Man</strong>A never changing maze, bad guys chasing you, and a incessant siren blaring. Your only reprieve is an occasional power-pill that lets you turn the tables on the bad guys for a short time. This is the bleak world of Pac-Man.</p>
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		<title>Lutheran Inquisition &#8211; Episode 1</title>
		<link>http://joyfulgames.com/2009/04/07/lutheran-inquisition-episode-1/</link>
		<comments>http://joyfulgames.com/2009/04/07/lutheran-inquisition-episode-1/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 01:44:09 +0000</pubDate>
		<dc:creator>byamabe</dc:creator>
				<category><![CDATA[Christian]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://joyfulgames.com/2009/04/07/lutheran-inquisition-episode-1/</guid>
		<description><![CDATA[So here&#8217;s the game I&#8217;ve been working on since the start of the year. It&#8217;s a little rough, and I&#8217;m no Ed McMahon, but I hope someone finds it enjoyable. If you want to embed it in your site, copy and paste: &#60;embed src=&#8221;http://joyfulgames.com/LutheranInquisition.swf&#8221; width=&#8221;600&#8243; height=&#8221;400&#8243; /&#62;]]></description>
			<content:encoded><![CDATA[<p></p><p>So here&#8217;s the game I&#8217;ve been working on since the start of the year. It&#8217;s a little rough, and I&#8217;m no Ed McMahon, but I hope someone finds it enjoyable.</p>
<p>If you want to embed it in your site, copy and paste:<br />
&lt;embed src=&#8221;http://joyfulgames.com/LutheranInquisition.swf&#8221; width=&#8221;600&#8243; height=&#8221;400&#8243; /&gt;</p>
<p><embed src="http://joyfulgames.com/flash/LutheranInquisition.swf" width="600" height="400" /></p>
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		<slash:comments>2</slash:comments>
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		<title>Game Development with a Christian Worldview</title>
		<link>http://joyfulgames.com/2009/04/06/game-development-with-a-christian-worldview/</link>
		<comments>http://joyfulgames.com/2009/04/06/game-development-with-a-christian-worldview/#comments</comments>
		<pubDate>Mon, 06 Apr 2009 09:08:03 +0000</pubDate>
		<dc:creator>byamabe</dc:creator>
				<category><![CDATA[Christian]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Software Development]]></category>

		<guid isPermaLink="false">http://joyfulgames.com/2009/04/06/game-development-with-a-christian-worldview/</guid>
		<description><![CDATA[In yet another attempt to kick-start this blog, I&#8217;m working through the 31 Days to Build a Better Blog Challenge. The first task is to write an elevator pitch. The short pitch is the title of this post. All posts will deal with &#8220;Game development with a Christian Worldview.&#8221; I think it gives me the [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>In yet another attempt to kick-start this blog, I&#8217;m working through the <a href="http://www.problogger.net/31-days-to-build-a-better-blog-join-9100-other-bloggers-today/">31 Days to Build a Better Blog Challenge</a>. The first task is to <a href="http://www.problogger.net/archives/2009/04/06/write-an-elevator-pitch-for-your-blog-day-1-31dbbb/">write an elevator pitch</a>. The short pitch is the title of this post. All posts will deal with &#8220;Game development with a Christian Worldview.&#8221; I think it gives me the right amount of latitude in posting anything from code samples and game design to game reviews and recommendations.</p>
<p>The long pitch is:</p>
<blockquote>
<p>Few games ha a distinctly Christian worldview. I hope this blog encourages and assists other game developers in creating games with a Christian worldview. I also hope that the gamers in general will benefit from this blog by understanding the worldview that various games put forth and by helping them find games that exhibit a Christian worldview.</p>
</blockquote>
<p>There are my two pitches and my hope I&#8217;m for a more consistent and useful blog.</p>
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